(Credit: Fine Art Images/Heritage Images/Getty Images) This was shift work, on the most enormous scale in human history.Ī 1930 Soviet calendar with five-day work week found in the Russian State Library in Moscow. These circles indicated when you worked and when you rested. Calendars from the time show the days marked out in colored circles like beads on a string: yellow, peach, red, purple, green. Instead, each of the five new days was marked by a symbolic, politically appropriate item: wheatsheaf red star hammer and sickle book and, finally, budenovka, or woolen military cap. The days of the week, as familiar as family members, would gradually be stripped of meaning. The population would be carved up into as many groups, each with its own rest day. Unlike the ordinary seven-day week, the continuous week began as a five-day cycle, with each day color-coded and marked with a symbol. After 11 years of trial and error, the project was axed in June, 1940. Adjustments were made and in 1931, the cycle was extended to last six days. The nepreryvka was supposed to revolutionize the concept of labor, set a match to productivity and make religious worship too troublesome to be worth the effort. Now, the Soviet economist and politician Yuri Larin proposed, the machines need never be idle. The ordinary seven-day week now had a new bedfellow: the nepreryvka, or “continuous working week.” It was five days long, with days of rest staggered across the week. Eighty percent of the workforce were told to go to work 20 percent to stay home. On the following Sunday, no such collective pause for breath took place. For one day in seven, after all, machines sat silent, productivity slumped to zero and people retreated to comforts thought to be contrary to the revolutionary ideal, like family life or religious practice. But in the eyes of the Soviet government led by Joseph Stalin, Sundays represented a genuine threat to the whirr and hum of industrial progress. Sunday was the prize at the finish line: a day’s holiday, where people might see family, attend church or clean their homes. Time has been shattered, only you and your crew can unlock the mystery and correct the damage, before it's too late.Īn incredible soundtrack from multiple independent artists will keep the player engaged and in the moment.For the urban workforce of the Soviet Union, September 29, 1929, was a Sunday like any other-a day of rest after six days of labor. Unique skill trees exist depending on the species of the character, as well as their class. ![]() Increase stats through passive skills, or learn active skills. Customize your characters with unique skills and abilities. Star Shift implements a complex skill tree system. In addition to the standard turn-based combat, Star Shift also implements a tactical battle system for fleet and army combat. Victory in combat relies on the player being strategic to achieve the desired outcome. There are no levels in Star Shift, instead skills and stat increases are managed by knowledge points acquired from battle which are used to gain new skills and increase stats. ![]() Star Shift Origins features a turn-based active time combat system with a maximum party size of 7 and multiple playable characters. Trapped in an alternate reality and on the run, the crew desperately searches for answers while being hunted by the relentless Earth Systems Alliance (ESA)." "Star Shift Origins tells the story of the first crew of the Dauntless. We are pleased to announce the Star Shift Origins has been released! Pick up your copy today!
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